Solstice War Survey #1

I’ve written a little survey you can answer regarding The Solstice War. Because this is the very first one, and because none of the topics concern story direction, this one will be public. Future surveys will be given out to the $10+ level patrons of the Patreon I am running, who will be asked questions that will directly influence the story in certain ways.

All of the questions are 5-point rating scale questions. Please answer all of the choices and to the best of your ability! They would be a major help. Here is the link to the surveymonkey. There are 6 questions in all. All questions must be answered to submit it.

I’ve had a little emotional trouble the past few weeks but I am working on the next chapter which I want to have out by the 15th or so. It may be closer to 8000k words than 15k words, but we’ll see about that! Thanks for following along!

On The Domain Transfer

There’s been some confusion over the status of this blog and my old blog. For the longest time I’ve owned the domain name spiritsofeden dot com, and it used to be attached to a blog where I wrote content for tabletop RPGs. Lately, I have not written anything to that blog, and I felt I was wasting my yearly sub money keeping the domain attached to it, so I transferred the domain here, a blog which is more active comparatively speaking, and for which I have plans. This blog used to be called Literalchemy – indeed you still see fragments of that everywhere. However, I feel more attached to the Spirits of Eden name. I want to use it, and I like the feel that it has. So I transferred that name over here.

In so doing, a lot of links that used to point there, now point here. I felt that it was too monumental a task to contact everyone about fixing them, so I just kinda ignored it. The overwhelming majority of those links, judging by my metrics, did not give me traffic to spirits of eden (old) anymore, and I reasoned they would not be trouble for spirits of eden (new) in that case. Most of them came from RPG blogs just as inactive as the old Spirits of Eden.

I tried to get the word out over social media about this, but I forgot to post anything on the blog itself about it. I apologize for that, and so I write this post to clear up the confusion. The old Spirits of Eden is not gone. I renamed it the Bodleian Library after an old RPG character of mine, and everything that’s been there for the past few years is still there and will likely stay. Whether I’ll write anything new on the Bodleian Library is doubtful.

I have talked about this elsewhere (you can check this post for the places on social media where I’m most active, if you want to keep in touch), but I’m just not really into Tabletop RPGs as much anymore. It’s a combination of a lot of things – I wrote tabletop RPG material partly because I lost confidence in my ability to write fiction, and I’ve since regained that spark; in addition I haven’t played a TRPG in a long time now, so I found it difficult to write topically about them; and add to that the community, much of which I found toxic and off-putting and which I simply did not wish to put up with anymore, and it quickly diminished my interest I had in writing Tabletop RPG material. I’m not saying I never will do so again – that’s too strong a word – but for the moment, I don’t feel inspired to do so.

So I’m writing fiction and experimenting with Twine stories instead.

Interest In Twine Stories

I’ve been tinkering with Twine for the past several hours, reading wikis, writing some stuff, and so forth. I’m quite delighted by it and you might be seeing some stories that I was previously going to release just by posting text on this blog, become Twine stories instead. I’ve been working on taking a Draft I had stored in this blog for a while, that I wasn’t doing anything with, and maybe releasing it as an episodic Twine story, both for your entertainment and so I can practice with Twine. I’m looking for the best way to host those stories so I can easily link them to you and you can just play them without having to download the HTML file and run it yourself. Hopefully I can make this work out!

What I’m currently working on…


I’m not looking to make traditional CYOAs, though I have a few ideas for some of those as well. Rather, I’m thinking more along the lines of a digital novel – with in-text supplementary information and exposition deposited in optional linked files, asymmetrical scene flow where rather than reading pages of fixed events the reader can pick on interesting parts of the text and be led via hyperlinks to new scenes sprung off from them, and so on. There are some interactive elements – for example in the above the reader can go to Maria’s room or to the Kitchen, reading the story at their own pace, though I would hope they ultimately consume all or the text, they don’t necessarily have to.

It’s not a traditional CYOA, as I don’t think I will be writing “dead ends” and I don’t think I will be writing second person (You) kind of stuff that are more traditional “games” – but rather I’m interested in writing digital stories with this framework that package the content differently. So not really games, just weird stories. Though as I go along I’d like to include a few of the more gamey elements available. Maybe my idea for a “digital novel” might not be of as much interest, what with the limited interactivity, as other things people have done with the framework, but it’s simply my current curiosity. I will still work on the traditional stories on this blog, of course. But this may become a fascinating supplement to my traditional writing, and I think it will give readers a totally different and interesting experience.


Liked Outdoourcing? Why not buy the expanded Ebook Edition? New scenes, better edited, expanded scenes, more dialog and crazy animals, more Gartruck, and a cool cover! You’re also supporting more writing on this blog! Grab it today in every ebook format!

Out of the deadly waters of the Samanon river thrust a massive fish, jaws snapping as though piston-driven, twisting in mid-air, its muscles engaging pockets of gas along its tail that propelled it toward the hunters’ riverboat. It ricocheted off the engine block, back into the water, and swept around for a second leaping blow.

Gartruck Killshuck cartwheeled aside the fish’s scythe-like tail, the razor-sharp blades grazing a fold of wrinkled skin along his jaw. Undershooting the side-rails, the fish found itself grounded, flopping menacingly on the floor of the river-boat. With a great bellow, Gartruck withdrew his peppermace and began clubbing at the flopping, fiendish creature with the weapon’s burning, crystallized capsaicin head. In a killing frenzy the fish blew its gas jets and whipped its tail, man and beast suddenly caught in a furious exchange; but each slicing sweep delivered by the fish merely ripped into Gatruck’s flak jacket, while his blows pounded the beast, taking its tail, disfiguring its gills, and finally smashing the pulp out from its chainsaw-like rows of teeth. It twitched in its death throes, issuing acid and noxious bile, before coming to rest upon the deck.

“Lancing Shotfish. One hundred pounds,” said Surly, the digital hunting organizer. “Encounter recorded into memory. KillSlate uploading to Hunt-Tube now.”

Continue reading “Outdoourcing”

A Modest Catastrophe

On a small pacific island with an unpronounceable name, the world’s last barrel of oil was extracted. A party was held to celebrate the event: a small team arrived, a humble assortment of corporate caterers, with entertainment provided by Kaden Ledouchi, a neuro-net pop mini-sensation whose somewhat average voice graced the mindwaves every so often. There were little apple tarts and miniature pizzas, and people drank custom, genetically engineered beverages. Kaden stood up on a podium, the nano-diodes behind him providing a dazzling accompaniment to his #22-on-the-charts single “Let’s Get Technical.”

Most people in attendance clapped.

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An Unbearable Factness of Being

Everyone in the office knew that the perfect informational rhythm of the Polystyrene had come swerving into a five-car pileup of a halt when they heard Editor-In-Chief Grosby shouting from his office, with ear-mutilating finality: “UNPUBLISH THAT BITCH.” In the mind of any other human being a series of questions might arise, such as which “bitch” should be unpublished and why the terse nomenclature was required. But the Polystyrene was a journalistic vessel no longer piloted by humans but by biological automation. Somewhere in the building, a journalist trained to exclusively communicate in howls and exclusively navigate by echos rammed its hand unto a keyboard, and all offending material was now so much nuclear waste, piled under a man-made mountain.

Continue reading “An Unbearable Factness of Being”